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Thinking tracking and behavior selection in interactive system

机译:交互式系统中的思维跟踪和行为选择

摘要

Depending on the words the user story, to perform the action in the dialogue system. Generating or reading a conversion process of Figure behavioral several mental states of multiple intention of the user. The mental states are determined based on the word you release action is selected based on the conversion process and mental states the determined. And executing the action, in one embodiment, behavior, includes requesting the user to clarity of words spoken. Generation of the conversion process may include a by simulating the interaction with the dialog system with multiple user inputs, and be modified repeatedly conversion parameters multiple conversion threshold to being full. In one embodiment, assign text to interact one or more slots which converts the text words that spoke, corresponding to the plurality of nodes probabilistic ontology tree (POT) in the dialogue and the probability distribution tables multiple POT in and by determining the joint probability of one on the basis of the slot allocation, to determine the mental states. [Selection] Figure Figure 1
机译:根据单词的用户故事,在对话系统中执行动作。生成或读取图形的转换过程会表现出用户多意图的几种心理状态。根据转换过程选择释放单词的心态,并根据转换过程选择心态。在一个实施例中,执行动作是行为,包括要求用户清楚说出的单词。转换过程的生成可以包括通过模拟与具有多个用户输入的对话系统的交互,并且将多个转换阈值的转换参数重复地修改为满。在一个实施例中,分配文本以交互一个或多个槽,该槽转换与对话中的多个节点概率本体树(POT)和多个POT中的概率分布表相对应并通过确定的联合概率来转换讲话的文本词。一种是根据时段分配,确定精神状态。 [选择]图图1

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