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IMAGE BASED MULTIVIEW MULTILAYER HOLOGRAPHIC RENDERING ALGORITHM

机译:基于图像的多视图多层全息渲染算法

摘要

Algorithms for improved and more efficient rendering of three-dimensional images for use with holographic display systems. These algorithms include creating layers orthogonal to a viewing direction, the separate layers representing different depths in the image. The layers are created based on knowing the color and depth of each point in the image. Each layer then goes through an FFT process until the information for each layer is represented as a diffraction pattern. A holographic lens is then applied to the diffraction pattern of each layer. This lens will cause that layer to appear, in a hologram based thereon, at a different depth than the other layers. The layers, each with their separate lenses, are then coherently summed up and when applied to a suitable portion of a holographic display system (e.g., an SLM), a hologram can be created for that view. A tiled array of such holograms can be combined together by the holographic display system.
机译:用于全息显示系统的改进和更有效的三维图像渲染算法。这些算法包括创建与观察方向正交的图层,这些单独的图层代表图像中的不同深度。基于了解图像中每个点的颜色和深度来创建图层。然后,每一层都要经过FFT处理,直到每一层的信息都表示为衍射图样为止。然后将全息透镜施加到每一层的衍射图案上。该透镜将使该层在基于其的全息图中以与其他层不同的深度出现。然后将每个分别具有各自的透镜的层相干地求和,并且当将其应用于全息显示系统(例如,SLM)的适当部分时,可以为该视图创建全息图。这种全息图的平铺阵列可以通过全息显示系统组合在一起。

著录项

  • 公开/公告号US2015277378A1

    专利类型

  • 公开/公告日2015-10-01

    原文格式PDF

  • 申请/专利权人 DISNEY ENTERPRISES INC.;

    申请/专利号US201414525345

  • 申请日2014-10-28

  • 分类号G03H1/08;G03H1/16;

  • 国家 US

  • 入库时间 2022-08-21 15:24:59

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