首页> 外国专利> Mapping between a capture volume and a virtual world in a motion capture simulation environment

Mapping between a capture volume and a virtual world in a motion capture simulation environment

机译:运动捕捉模拟环境中的捕捉体积和虚拟世界之间的映射

摘要

A motion capture simulation system can include a capture volume. A participant disposed in the capture volume can be motion captured and immersed into a virtual environment. The virtual environment may be larger in size than the capture volume. In the virtual environment, the participant may be represented by an avatar. The avatar in the virtual environment can be moved in a first direction based on a motion of the participant in the first direction in the capture volume. As the participant moves in the first direction in the capture volume, the participant may approach a boundary of the capture volume, while the participant's avatar may have space to move further in the first direction in the larger virtual environment. Approaching the boundary, the participant can change direction, for example turning around to avoid the boundary. The redirected participant can continue driving the avatar to move in the first direction.
机译:运动捕捉模拟系统可以包括捕捉体积。可以对捕获在捕获空间中的参与者进行运动捕获并将其沉浸在虚拟环境中。虚拟环境的大小可能大于捕获量。在虚拟环境中,参与者可以由化身来表示。虚拟环境中的化身可以基于参与者在捕获体积中在第一方向上的运动而在第一方向上移动。当参与者在捕获体积中沿第一方向移动时,参与者可以接近捕获体积的边界,而参与者的化身可以具有在较大的虚拟环境中在第一方向上进一步移动的空间。接近边界时,参与者可以改变方向,例如转身避开边界。重定向的参与者可以继续驱动化身向第一方向移动。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号