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Mapping between a capture volume and a virtual world in a motion capture simulation environment
Mapping between a capture volume and a virtual world in a motion capture simulation environment
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机译:运动捕捉模拟环境中的捕捉体积和虚拟世界之间的映射
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摘要
A motion capture simulation system can include a capture volume. A participant disposed in the capture volume can be motion captured and immersed into a virtual environment. The virtual environment may be larger in size than the capture volume. In the virtual environment, the participant may be represented by an avatar. The avatar in the virtual environment can be moved in a first direction based on a motion of the participant in the first direction in the capture volume. As the participant moves in the first direction in the capture volume, the participant may approach a boundary of the capture volume, while the participant's avatar may have space to move further in the first direction in the larger virtual environment. Approaching the boundary, the participant can change direction, for example turning around to avoid the boundary. The redirected participant can continue driving the avatar to move in the first direction.
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