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Performance Record Based Motivation of Retail Self Checkout System Gamification
Performance Record Based Motivation of Retail Self Checkout System Gamification
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机译:基于绩效记录的零售自助结账系统游戏化动机
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摘要
A computing device determines a global scan rate average based on a plurality of transactions that have been received that includes at least one scanned item and the time to scan the at least one item. The computing device responds to receiving input by a customer indicating a current transaction start, by displaying the global scan rate average to the customer. The computing device receives a number of current items scanned and the time to scan the items. The computing device determines a current scan rate based on the current number of items scanned and the current period of time to scan the current number of items. The computing device displays a comparison of the current scan rate and the global scan rate average to the customer and displays a message based on whether the current scan rate exceeds the global scan rate average.
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