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Systems and methods for storing object and action data during media content development
Systems and methods for storing object and action data during media content development
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机译:在媒体内容开发期间用于存储对象和动作数据的系统和方法
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摘要
Embodiments provide data storage of object and action data for use in media content development applications. For example, a data storage scheme may make information available to a user interface specifying, for a particular object type, which actions can be performed by objects of that type, as well as default values for objects of that type. Embodiments involve data storage techniques that are adaptable for use with new and changing object and media types.
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