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SYSTEM AND METHOD FOR GENERATING PROCEDURAL TEXTURES ON AN OBJECT

机译:在对象上生成过程纹理的系统和方法

摘要

A system and method for generating textures on an object from physical ink data and physical applicator data, including: receiving, by a module for generating a rendering outside the object (RHO), the physical ink and physical applicator data and transforming this data to provide a rendering outside the object comprising compatible physical data for projection against a target object regardless of the projection mode; receiving, by a module for transforming RHO, the previously obtained RHO data, and adapting this data for a given rendering projection mode; and receiving, by a module for integrating the physical parameters, the data of the object, the data of the set of textures, the transformed RHO data, and generating a new set of textures for said objects.
机译:一种用于根据物理墨水数据和物理施加器数据在对象上生成纹理的系统和方法,包括:由用于接收在对象外部绘制的模块(RHO)接收物理墨水和物理施加器数据并将其转换为在对象外部的渲染,包括兼容的物理数据,用于与目标对象进行投影,而与投影模式无关;由用于转换RHO的模块接收先前获得的RHO数据,并使该数据适应给定的渲染投影模式;通过用于整合物理参数的模块,接收对象的数据,纹理集的数据,变换后的RHO数据,并为所述对象生成新的纹理集。

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