This application describes methods of signal processing and spatial audio synthesis. One such method includes accepting an auditory signal and generating an impression of auditory virtual reality by processing the auditory signal to impute a spatial characteristic on it via convolution with a plurality of head-related impulse responses. The processing is performed in a series of steps, the steps including: performing a first convolution of an auditory signal with a characteristic-independent, mixed-sign filter and performing a second convolution of the result of first convolution with a characteristic-dependent, sparse, non-negative filter. In some described methods, the first convolution can be pre-computed and the second convolution can be performed in real-time, thereby resulting in a reduction of computational complexity in said methods of signal processing and spatial audio synthesis.
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