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Sparse Decomposition of Head Related Impulse Responses With Applications to Spatial Audio Rendering

机译:头部相关脉冲响应的稀疏分解及其在空间音频渲染中的应用

摘要

This application describes methods of signal processing and spatial audio synthesis. One such method includes accepting an auditory signal and generating an impression of auditory virtual reality by processing the auditory signal to impute a spatial characteristic on it via convolution with a plurality of head-related impulse responses. The processing is performed in a series of steps, the steps including: performing a first convolution of an auditory signal with a characteristic-independent, mixed-sign filter and performing a second convolution of the result of first convolution with a characteristic-dependent, sparse, non-negative filter. In some described methods, the first convolution can be pre-computed and the second convolution can be performed in real-time, thereby resulting in a reduction of computational complexity in said methods of signal processing and spatial audio synthesis.
机译:该申请描述了信号处理和空间音频合成的方法。一种这样的方法包括接受听觉信号并通过处理听觉信号以通过与多个与头部有关的冲激响应的卷积而将听觉信号施加在其上的空间特性来产生听觉虚拟现实的印象。该处理在一系列步骤中执行,这些步骤包括:使用与特征无关的混合符号滤波器执行听觉信号的第一卷积,以及与与特征无关的稀疏信号执行第一卷积的结果的第二卷积,非负滤波器。在一些所描述的方法中,第一卷积可以被预先计算并且第二卷积可以被实时执行,从而导致所述信号处理和空间音频合成方法中的计算复杂度的降低。

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