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Game with an area of effect for structures impacting a surrounding area

机译:对影响周围区域的建筑物具有影响区域的游戏

摘要

Users may build structures having an area of effect surrounding the structure in a game as a result of in-game actions. In-game actions may include building an instance of a structure controlled by a user. The structure may have an associated area of effect configured to impact at least one of resource accumulation, structure properties, and event frequency within the area of effect. The area of effect may be presented on a map with information relating to its impact. The area of effect may impact the cost of building other buildings therein, the rate at which resources are accumulated therein, the defensive ratings of other buildings therein, the effectiveness of other buildings therein in carrying out an intended functionality, and the frequency at which various positive or negative events occur therein. Some buildings can only be built within the area of effect of a specific other building.
机译:由于游戏中的动作,用户可以构建具有围绕游戏中的结构的作用区域的结构。游戏中的动作可以包括建立由用户控制的结构的实例。该结构可以具有相关联的作用区域,该作用区域被配置为影响作用区域内的资源积累,结构属性和事件频率中的至少一项。效果区域可以在地图上显示其影响信息。影响范围可能会影响在其中建造其他建筑物的成本,在其中积累资源的速度,其中其他建筑物的防御等级,其中其他建筑物在执行预期功能方面的有效性以及各种建筑物的使用频率。在其中发生正面或负面事件。某些建筑物只能在其他特定建筑物的影响范围内建造。

著录项

  • 公开/公告号US9186588B1

    专利类型

  • 公开/公告日2015-11-17

    原文格式PDF

  • 申请/专利权人 KABAM INC.;

    申请/专利号US201313781567

  • 发明设计人 MICHAEL SELLERS;

    申请日2013-02-28

  • 分类号A63F13/822;A63F9/24;A63F13/53;

  • 国家 US

  • 入库时间 2022-08-21 14:31:09

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