The present invention provides a non player character (NPC) decision making modeling method in dynamic terrain analysis based on a prospect theory, which is to enable decision making and an action an NPC to be modeled to approach to an actual selection pattern and an action pattern of a human by applying a prospect theory in behavioral economics to a game artificial intelligence technique. According to the present invention, the NPC decision making modeling method in dynamic terrain analysis based on a prospect theory arouses various NPC actions by enabling the each NPC to make different decisions using decision making algorithm based on the prospect theory in which the dynamic terrain analysis to which the prospect theory is applied is performed so a moving target point of the NPC is selected. So, the NPC decision making modeling method in dynamic terrain analysis based on a prospect theory can improve immersion and interest of a game user in a game and enables a three-dimensional and intelligent game design. Specifically, the NPC decision making modeling method in dynamic terrain analysis based on a prospect theory is efficiently applied to a real-time strategy game or a sport game to improve quality of the game.
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