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Gaming medium account management system and game media account management method

机译:游戏媒体账号管理系统及游戏媒体账号管理方法

摘要

PROBLEM TO BE SOLVED: To efficiently process transfer of balls owned in plural kinds of games into stored balls.SOLUTION: When an inter-machine card processor 10 that contains owned ball accounts subject to a plurality of rates receives an operation to transfer owned balls into stored balls, the inter-machine card processor 10 transmits a request for transfer into saved ball including an owned ball account balance subject to respective rates against saved balls to a card management device 40. The card management device 40 causes a member management device 50, which manages saved ball accounts, to process adding the owned ball account balance subject to respective rates to a corresponding saved ball account balance, thereby making it possible to efficiently process transfer of the owned ball account subject to a plurality of rates into the saved ball account. Even if an error occurs in processing transfer of the plurality of rates, occurrence of confusions can be suppressed.
机译:解决的问题:有效地将多种游戏中拥有的球转移到存储的球中。解决方案:当包含具有多个费率的拥有球账户的机间卡处理器10接收到将拥有球转移到其中的操作时机间卡处理器10将存储的球的转移请求发送到卡管理设备40,该请求包括将拥有的球账户余额按保存的球的相应费率发送到保存的球中,该拥有的球帐户余额与保存的球相对应。卡管理设备40使成员管理设备50,其管理所保存的球账户,以处理将对应于各自费率的拥有的球账户余额添加到对应的所保存的球账户余额中,从而使得可以有效地处理经受多种费率的拥有的球账户到所保存的球账户的转账。 。即使在多个速率的处理转移中发生错误,也可以抑制混乱的发生。

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