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Graphics Processing Method and System for Processing Sub-Primitives Using Sub-Primitive Indications in a Control Stream

机译:在控制流中使用次要原语指示来处理次原语的图形处理方法和系统

摘要

When untransformed display lists are used in a tile-based graphics processing system, the processing involved in deriving sub-primitives may need to be performed in both the geometry processing phase and the rasterisation phase. To reduce the duplication of this processing, the control stream data for a tile includes sub-primitive indications to indicate which sub-primitives are to be used for rendering a tile. This allows the sub-primitives to be determined efficiently in the rasterisation phase based on this information determined in the geometry processing phase. Furthermore, a hierarchical cache system may be used to store a hierarchy of graphics data items used for deriving sub-primitives. If graphics data items for deriving a sub-primitive are stored in the cache, the retrieval of these graphics data items from the cache in the rasterisation phase can reduce the amount of processing performed to derive the sub-primitives.
机译:当在基于图块的图形处理系统中使用未转换的显示列表时,可能需要在几何处理阶段和栅格化阶段都执行与派生子图元有关的处理。为了减少该处理的重复,图块的控制流数据包括子图元指示,以指示哪些子图元将用于渲染图块。这允许基于在几何处理阶段中确定的该信息在光栅化阶段中有效地确定子基元。此外,可以使用分级缓存系统来存储用于导出子基元的图形数据项的分级。如果用于派生次基元的图形数据项存储在高速缓存中,则在光栅化阶段从高速缓存中检索这些图形数据项可以减少为派生次基元而执行的处理量。

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