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Frame times by dynamically adjusting frame buffer resolution

机译:通过动态调整帧缓冲区分辨率来获得帧时间

摘要

System and method of dynamically adjusting a frame buffer resolution. An average frame rate is dynamically computed based on the frame rates with respect to rendering a sequence of previous frames to a frame buffer. The frame rates may vary with the processing load of an associated graphics processor. A target scaling factor for frame buffer resolution is computed based upon the dynamic average frame rate and a desired frame rate. The current scaling factor of frame buffer resolution for rendering a respective frame data of a sequence of frame data to the frame buffer is adjusted incrementally to reach the target scaling factor. Accordingly, frame resolutions for rendering the sequence of frame data to the frame buffer are incrementally adjusted based on corresponding current scaling factors.
机译:动态调整帧缓冲器分辨率的系统和方法。基于关于将先前帧的序列渲染到帧缓冲器的帧速率,动态地计算平均帧速率。帧速率可能随相关图形处理器的处理负载而变化。基于动态平均帧速率和期望的帧速率来计算帧缓冲器分辨率的目标缩放因子。用于将帧数据序列的各个帧数据呈现给帧缓冲器的帧缓冲器分辨率的当前缩放因子被增量地调整以达到目标缩放因子。因此,基于相应的当前缩放因子来递增地调整用于将帧数据的序列呈现给帧缓冲器的帧分辨率。

著录项

  • 公开/公告号US9811874B2

    专利类型

  • 公开/公告日2017-11-07

    原文格式PDF

  • 申请/专利权人 NVIDIA CORPORATION;

    申请/专利号US201213731963

  • 发明设计人 SWAMINATHAN NARAYANAN;NICHOLAS HAEMEL;

    申请日2012-12-31

  • 分类号G06T1/60;G09G3/00;G09G5/391;G09G5/14;G09G5/399;

  • 国家 US

  • 入库时间 2022-08-21 13:43:34

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