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Methods, systems, and computer readable media for shader-lamps based physical avatars of real and virtual people

机译:用于基于阴影灯的真实和虚拟人的物理化身的方法,系统和计算机可读介质

摘要

Methods, systems, and computer readable media for shader lamps-based avatars of real and virtual people are disclosed. According to one method, shader lamps-based avatars of real and virtual objects are displayed on physical target objects. The method includes obtaining visual information of a source object and generating at least a first data set of pixels representing a texture image of the source object. At least one of a size, shape, position, and orientation of a 3D physical target object are determined. A set of coordinate data associated with various locations on the surface of the target object are also determined. The visual information is mapped to the physical target object. Mapping includes defining a relationship between the first and second sets of data, wherein each element of the first set is related to each element of the second set. The mapped visual information is displayed on the physical target object using a display module, such as one or more projectors located at various positions around the target object.
机译:公开了用于真实和虚拟人的基于着色器灯的化身的方法,系统和计算机可读介质。根据一种方法,真实对象和虚拟对象的基于着色器灯的化身被显示在物理目标对象上。该方法包括获得源对象的视觉信息,并生成表示源对象的纹理图像的至少第一像素数据集。确定3D物理目标对象的大小,形状,位置和方向中的至少一个。还确定了与目标对象表面上的各个位置相关联的一组坐标数据。视觉信息被映射到物理目标对象。映射包括定义第一和第二数据集之间的关系,其中第一集合的每个元素与第二集合的每个元素相关。使用显示模块将映射的视觉信息显示在物理目标对象上,例如位于目标对象周围各个位置的一台或多台投影仪。

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