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method for hiding latency on an attacking client device platform, attacking, defending and observing client device platform configured to operate on a network, and non-transient computer readable medium
method for hiding latency on an attacking client device platform, attacking, defending and observing client device platform configured to operate on a network, and non-transient computer readable medium
1/1 summary “method for hiding latency on an attacking client device platform, attacking, defending and observing client device platform configured to operate on a network, and, half legion” Non-Transient Computer-Friendly Aspects of this disclosure describe methods and devices that hide latency during an interaction between an attacking client device platform and a client device platform Defense in a multiplayer game played on a net. The attack client device platform predicts whether a successful attack will be made and delivers a hit event to the defense client device platform. in order to provide more time to wait for a hit response from the defending client device platform the attacking client device platform initiates an altered animation mode that prolongs the execution time. of the animation.
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