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method for hiding latency on an attacking client device platform, attacking, defending and observing client device platform configured to operate on a network, and non-transient computer readable medium

机译:用于在攻击的客户端设备平台上隐藏等待时间,攻击,防御和观察配置为在网络上运行的客户端设备平台的方法以及非瞬态计算机可读介质

摘要

1/1 summary “method for hiding latency on an attacking client device platform, attacking, defending and observing client device platform configured to operate on a network, and, half legion” Non-Transient Computer-Friendly Aspects of this disclosure describe methods and devices that hide latency during an interaction between an attacking client device platform and a client device platform Defense in a multiplayer game played on a net. The attack client device platform predicts whether a successful attack will be made and delivers a hit event to the defense client device platform. in order to provide more time to wait for a hit response from the defending client device platform the attacking client device platform initiates an altered animation mode that prolongs the execution time. of the animation.
机译:1/1摘要“用于在攻击的客户端设备平台上隐藏等待时间,攻击,防御和观察配置为在网络上运行的客户端设备平台的方法以及一半的方法”本公开的非瞬态计算机友好方面描述了方法和设备在网络上玩的多人游戏中,在攻击的客户端设备平台与客户端设备平台防御之间的交互过程中隐藏了延迟。攻击客户端设备平台会预测是否会成功进行攻击,并将击中事件传递给防御客户端设备平台。为了提供更多的时间来等待来自防御客户端设备平台的命中响应,攻击客户端设备平台会启动更改的动画模式,从而延长执行时间。动画

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