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EXPANDED FIELD OF VIEW RE-RENDERING FOR VR SPECTATING

机译:VR光谱的重新视野扩展

摘要

A method is provided: comprising: receiving, by a gaming server, game state data from a player client device, the game state data being defined from a game state of a first instance of a video game that is executed by the player client device; applying, by the gaming server, the received game state data and the view direction data to a second instance of the video game that is executed by the gaming server, to generate a wide field of view (FOV) spectator video; receiving, by a video server, view direction data from a spectator client device, the view direction data being determined from a tracked pose of a head-mounted display (HMD); applying, by the video server, the view direction data to define a portion of the wide FOV spectator video, the portion of the wide FOV spectator video identifying a sub-area of the wide FOV spectator video that is less than an entire area of the wide FOV spectator video; streaming the portion of the wide FOV spectator video to the spectator client device for rendering on the HMD.
机译:提供了一种方法:包括:由游戏服务器从玩家客户端设备接收游戏状态数据,所述游戏状态数据是从由所述玩家客户端设备执行的视频游戏的第一实例的游戏状态中定义的;以及所述游戏服务器将接收到的游戏状态数据和观看方向数据应用于所述游戏服务器执行的所述视频游戏的第二实例,以生成广视角(FOV)观众视频;视频服务器从观众客户端设备接收观看方向数据,该观看方向数据是根据头戴式显示器(HMD)的跟踪姿态确定的;由视频服务器应用观看方向数据以定义宽FOV观众视频的一部分,宽FOV观众视频的一部分标识宽FOV观众视频的子区域,该子区域小于FOV观众视频的整个区域。宽视场观众视频;将宽视场观众视频的一部分流传输到观众客户端设备以在HMD上呈现。

著录项

  • 公开/公告号WO2016205145A1

    专利类型

  • 公开/公告日2016-12-22

    原文格式PDF

  • 申请/专利号WO2016US37287

  • 发明设计人 OSMAN STEVEN;

    申请日2016-06-13

  • 分类号A63F13/355;A63F13/86;

  • 国家 WO

  • 入库时间 2022-08-21 13:33:27

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