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METHOD FOR ESTIMATION OF ATHLETE REACTION TO MOVING OBJECT

机译:估计运动对象运动反应的方法

摘要

FIELD: sports.;SUBSTANCE: subject reaction is evaluated by a software and hardware complex containing a video camera, a computer and a light emitter, which is used to present a mobile light mark to the subject on the playing field; the mark moves at a given speed along a straight line at a preset distance from the subject. The subject directs an implement to the mark, after which the result is calculated - implement center deviation from the mark center; test is performed with simultaneous testing of two partners under conditions close to the real game. The subjects are introduced into the artificial game state by forced displacements along the playing field with performance of technical and tactical actions within the limits of predetermined individual unpredictably moving and/or changing in shape and/or area light zones. At that, the light mark of the given shape and area passes at a given distance between the test partners a predetermined number of times. Each subject, with or without an implement, being in the center of the light-dynamic zone, follows it without going beyond the limits of his permitted zone, simultaneously monitors the movement of his partner and light mark movement. A subject with the implement passes it to the partner, so that the implement gets into the image of the mark passing between them, and then into the zone of the test partner to receive the implement. After a predetermined time, movement of the mark with the image resumes at a predetermined rate in the same or opposite direction. The subjects, zones images and marks are removed with a video camera, the video image is transferred to the hardware and software complex, which fixes the moments of tested partners exit from the light zones, implement hitting the mark image and the partner zone or missing it. The software and hardware complex calculates and records the individual results of the tested subjects: the distance of anticipation or lag from the implement center to the mark center when the implement traverses the mark and enters the zone where the implement is received. The described procedure is repeated a predetermined number of times, after which the arithmetic mean value of the delay errors and the arithmetic mean value of the anticipation errors are calculated, the comparison of the calculated arithmetic mean values gives an idea of the subject reaction, the relationship between excitation and inhibition processes in the cerebral cortex.;EFFECT: method allows to increase the efficiency of testing the athlete reaction to a moving object by creating test conditions that are most corresponding to a real game.;1 cl
机译:领域:体育;主体:对象的反应是通过包含摄像机,计算机和发光器的软件和硬件组合进行评估的,该软件和硬件用于在运动场上向对象显示移动的光标记;标记以给定的速度沿直线移动,并与被摄体保持预设距离。受试者将机具对准标记,然后计算结果-机具中心与标记中心的偏离;测试是在接近真实游戏的条件下同时测试两个合作伙伴进行的。通过在预定个体的范围内以不可预测的方式移动和/或改变形状和/或区域光区域的技术和战术动作,沿着运动场迫使受试者进入人造游戏状态。那时,给定形状和区域的光标记在测试伙伴之间以给定距离通过了预定次数。每个对象(无论带有或不带有工具)都位于光动力学区域的中心,在不超出其允许范围的范围内跟踪它,同时监视其伙伴的运动和灯光标记的运动。带有工具的对象将其传递给伙伴,以便工具进入在它们之间传递的标记的图像,然后进入测试伙伴的区域以接收工具。在预定时间之后,标记与图像的移动在相同或相反方向上以预定速率恢复。用摄像机移除主题,区域图像和标记,将视频图像传输到硬件和软件组合系统,该系统固定了测试伙伴从亮区退出的瞬间,实现击中标记图像和伙伴区域或丢失它。该软件和硬件系统计算并记录测试对象的各个结果:当工具穿过标记并进入接收工具的区域时,从工具中心到标记中心的预期距离或滞后距离。将描述的过程重复预定的次数,然后计算延迟误差的算术平均值和预期误差的算术平均值,通过比较算出的算术平均值,可以得出目标反应,大脑皮层中的激发与抑制过程之间的关系。效果:该方法允许通过创建最符合真实比赛条件的测试条件来提高测试运动员对移动物体反应的效率。

著录项

  • 公开/公告号RU2623995C1

    专利类型

  • 公开/公告日2017-06-29

    原文格式PDF

  • 申请/专利权人 AFONSHIN VLADIMIR EVGENEVICH;

    申请/专利号RU20160122361

  • 发明设计人 AFONSHIN VLADIMIR EVGENEVICH;

    申请日2016-06-06

  • 分类号A61B5/16;

  • 国家 RU

  • 入库时间 2022-08-21 13:23:30

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