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METHOD FOR ATHLETE RATING DETERMINATION FOR GAME SPORTS

机译:体育比赛中运动员评分的确定方法

摘要

FIELD: medicine.;SUBSTANCE: invention is intended to determine the rating of an athlete in game sports, in which the score is played out as a result of a series of strikes against a sports projectile, such as badminton, tennis and others. The athlete being tested is presented a circle on a display with a mark and a point object moving at the specified speed around the circle. The athlete being tested follows the point object travelling and stops it moving round the circle by pressing the Stop button once seeing an assumed matching of the moving point object and the mark. That is followed by calculation of the matching error of the point object and mark - lag time or lead time, and proceeding with point object moving around the circle after some time. The subject with a break of a predetermined duration performs a predetermined number of runs from a predetermined number of stops of the moving point object in the mark position area. In each series, evaluation of the response time t of the subject to the moving object is calculated as the arithmetic mean value according to the formula. Based on the results of all series the arithmetic mean of lag or lead errors and the arithmetic mean of the standard deviation of lag or lead errors calculated from the results of the individual series are calculated. The results of the arithmetic mean values calculations are ranked and each result is assigned a serial number, starting with the smallest value, and the sum S of the sequence numbers of the subjects is counted. The subjects rating is calculated as the reciprocal of the sum of the serial numbers multiplied by 100. The subject having a higher rating is regarded as more promising and able to show higher results in competitions.;EFFECT: increased accuracy of rating definition.;1 dwg, 3 tbl, 2 ex
机译:技术领域:本发明旨在确定游戏运动中运动员的等级,其中得分是通过对诸如羽毛球,网球等运动弹丸的一系列打击而得出的。被测试的运动员在显示屏上看到一个圆圈,其中有一个标记和一个点物体以指定的速度绕圆圈移动。被测试的运动员跟随着点物体行进,一旦看到了假设的运动点物体与标记的匹配,就可以通过按下“停止”按钮来使其停止绕圆运动。然后计算点对象和标记的匹配误差-滞后时间或提前时间,并在一段时间后继续使点对象在圆周围移动。中断预定持续时间的对象从标记位置区域中的移动点对象的预定停止位置开始执行预定运行次数。在每个系列中,根据公式,将被摄体对移动物体的响应时间t的评估计算为算术平均值。根据所有系列的结果,计算从各个系列的结果计算出的滞后或超前误差的算术平均值和滞后或超前误差的标准偏差的算术平均值。对算术平均值计算的结果进行排名,并为每个结果分配一个从最小值开始的序列号,并计算对象序列号的总和S。受试者的评分是序列号之和乘以100的倒数。具有较高评分的受试者被认为更有希望并且能够在比赛中显示更高的结果。;效果:提高评分定义的准确性。; 1 dwg,3汤匙,2前

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