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Virtual world subgroup determination and segmentation for performance scalability

机译:虚拟世界子组确定和分段以实现性能可伸缩性

摘要

A system and method of decreasing server loads and, more particularly, to decrease server load by automatically determining subgroups based on object interactions and computational expenditures. The system includes a plurality of servers; a subgroup optimization module configured to segment a plurality of objects into optimal subgroups; and a server transfer module configured to apportion one or more of the optimal subgroups between the plurality of servers based on a load of each of the plurality of servers. The method includes determining a relationship amongst a plurality of objects; segmenting the objects into optimized subgroups based on the relationships; and apportioning the optimized subgroups amongst a plurality of servers based on server load.
机译:一种减少服务器负载,尤其是通过基于对象交互作用和计算支出自动确定子组来减少服务器负载的系统和方法。该系统包括多个服务器。子组优化模块,被配置为将多个对象分割为最优子组;服务器传送模块,被配置为基于所述多个服务器中的每一个的负载在所述多个服务器之间分配一个或多个最优子组。该方法包括确定多个对象之间的关系;以及根据关系将对象划分为优化的子组;并基于服务器负载在多个服务器之间分配优化子组。

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