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Game apparatus, storage medium having game program stored thereon, game system, and game processing method

机译:游戏装置,其上存储有游戏程序的存储介质,游戏系统以及游戏处理方法

摘要

When a first swing input is determined to have been made in a first movement start-possible state, in which a first object is allowed to start moving, and when the first object is put into the first movement start-possible state within a predetermined time period after the first swing input is determined to have been made, the first object is started to move in a virtual space based on at least the first swing input; and when a second swing input is determined to have been made in a second movement start-possible state, in which a second object is allowed to start moving, and when the second object is put into the second movement start-possible state within a predetermined time period after the second swing input is determined to have been made, the second object is started to move based on at least the second swing input.
机译:当确定在第一运动开始可能的状态下已经做出第一挥杆输入时,其中允许第一对象开始运动,以及当第一对象在预定时间内进入第一运动开始可能状态时在确定已经做出第一挥杆输入之后的时间段中,至少基于第一挥杆输入,第一对象开始在虚拟空间中移动;当确定第二摆动输入已经在第二移动可能开始状态下进行时,其中第二物体被允许开始移动,并且当第二物体在预定的范围内进入第二移动可能开始状态时在确定已经做出第二摆动输入之后的一个时间段内,至少基于第二摆动输入开始第二对象的移动。

著录项

  • 公开/公告号US10080962B2

    专利类型

  • 公开/公告日2018-09-25

    原文格式PDF

  • 申请/专利权人 NINTENDO CO. LTD.;

    申请/专利号US201715677144

  • 发明设计人 JUN ITO;SHINTARO JIKUMARU;

    申请日2017-08-15

  • 分类号A63F13/428;A63F13/211;A63F13/2145;A63F13/25;

  • 国家 US

  • 入库时间 2022-08-21 13:05:52

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