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Method of therapy and haptic gaming system for sensory agnosia

机译:感觉失常的治疗方法和触觉游戏系统

摘要

A method for treating patients with sensor agnosia is described that uses a gaming system with a specialised two handed game controller that can provide isolated haptic feedback to the patient's hand that has the greatest sensory agnosia. The controller is designed to be easy to use for patients with limited dexterity and requires the user to use both hands to control the controller. The gaming system provides a range of interactive computer games that provide contextually relevant haptic feedback of varying durations and intensities. Haptic feedback is provided in response to events in a game, and whilst the controller requires two hands, each hand is vibrationally isolated so that haptic feedback is only provided to the desired hand. The system logs usage statistics of the patient and these can be sent back to a clinician for analysis. The system and controller is particularly suitable for children with Cerebral Palsy, but may be used to treat patients with sensory agnosia due to range of conditions.
机译:描述了一种用于治疗具有传感器失认症的患者的方法,该方法使用具有专门的两只手游戏控制器的游戏系统,该游戏系统可以向具有最大感觉失认症的患者的手提供隔离的触觉反馈。该控制器的设计使其易于使用于灵活性有限的患者,并且需要用户用双手来控制该控制器。该游戏系统提供了一系列交互式计算机游戏,这些交互式计算机游戏提供了变化的持续时间和强度的上下文相关的触觉反馈。响应于游戏中的事件而提供触觉反馈,并且尽管控制器需要两只手,但是每只手都被振动隔离,使得触觉反馈仅被提供给期望的手。该系统记录患者的使用情况统计信息,这些统计信息可以发送回临床医生进行分析。该系统和控制器特别适合患有脑瘫的儿童,但由于病情范围广,可用于治疗感觉异常的患者。

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