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Addiction/Compulsive Behavior Recovery and Relapse Prevention Gaming Simulation Platform

机译:上瘾/强迫行为恢复和预防复发游戏模拟平台

摘要

A new method and gaming system for recovery and relapse prevention for individuals recovering from addictive and compulsive behavior including drugs and/or alcohol is described. The system employs a series of video games configured to reinforce recovery actions, including rehearsing and reinforcing refusal language, which facilitates and expedites the recovery of an individual that has experienced problems with drugs and/or alcohol. The games provide a means of practice and training negative responses to drugs in the game world to assist with drug refusal in real-world settings, and requires the player to employ physical movements as well as verbal commands similar to those used to say ‘no’ to drugs in reality. The system preferably requires the use of a motion detection system and microphone, such as a Microsoft Kinect™ accessory. The system provides an educational and entertaining outlet for players wishing to better their lives by refusing drugs and/or alcohol.
机译:描述了一种用于从包括药物和/或酒精在内的成瘾和强迫行为中恢复的个体的预防和恢复的新方法和游戏系统。该系统采用了一系列视频游戏,这些视频游戏被配置为加强恢复行动,包括演练和增强拒绝语言,这有助于并加速遭受药物和/或酒精问题的个人的恢复。这些游戏提供了一种练习和训练对游戏世界中的毒品的负面反应的方法,以帮助在现实世界中拒绝毒品,并要求玩家采用身体动作以及口头命令,类似于过去常说“不”的命令。现实中的毒品。该系统最好需要使用运动检测系统和麦克风,例如Microsoft Kinect™附件。该系统为希望通过拒绝毒品和/或酒精来改善生活的玩家提供了一种教育和娱乐的渠道。

著录项

  • 公开/公告号US2018015373A1

    专利类型

  • 公开/公告日2018-01-18

    原文格式PDF

  • 申请/专利权人 DANIEL GREENBERG;

    申请/专利号US201715648435

  • 发明设计人 DANIEL GREENBERG;

    申请日2017-07-12

  • 分类号A63F13/822;G09B5/06;A63F13/85;A63F13/215;A63F13/213;G09B19;A63F13/211;

  • 国家 US

  • 入库时间 2022-08-21 13:03:32

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