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ADAPTIVE PARTITION MECHANISM WITH ARBITRARY TILE SHAPE FOR TILE BASED RENDERING GPU ARCHITECTURE
ADAPTIVE PARTITION MECHANISM WITH ARBITRARY TILE SHAPE FOR TILE BASED RENDERING GPU ARCHITECTURE
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机译:带有任意瓦片形状的自适应分区机制,用于基于瓦片的渲染GPU体系结构
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摘要
Methods and apparatus relating to an adaptive partition mechanism with arbitrary tile shape for tile based rendering GPU (Graphics Processing Unit) architecture are described. In an embodiment, the primitive intersection cost value for each atomic tile of an image are determined at least partially based on a vertex element size, a vertex shader length, and a number of the vertices of a primitive of the image. Other embodiments are also disclosed and claimed.
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