首页> 外国专利> SYSTEMS AND METHODS TO DISPLAY THREE DIMENSIONAL DIGITAL ASSETS IN AN ONLINE ENVIRONMENT BASED ON AN OBJECTIVE

SYSTEMS AND METHODS TO DISPLAY THREE DIMENSIONAL DIGITAL ASSETS IN AN ONLINE ENVIRONMENT BASED ON AN OBJECTIVE

机译:基于目标的在线环境中显示三维数字资产的系统和方法

摘要

In one embodiment, a computer data store comprises a plurality of branded 3D digital assets that can be displayed in an online environment, where a branded 3D digital asset can transmit engagement metric data based on user interaction or viewability with the branded 3D digital asset, displayed on a client machine. The client machine is configured to determine a proportion of the branded 3D digital asset displayed on screen of a graphical user interface of the client machine, and obtain a percentage of the screen of the graphical user interface that the branded 3D digital asset is covering using a screen bounding function of a 3D engine of the online environment to generate engagement metric data. A computer server is configured to receive an objective related to a placement of the branded 3D digital asset, the objective determining when to display the branded 3D digital asset. The objective further including an engagement rule. The branded 3D digital asset is retrieved from the computer data store and displayed in the online environment. The server then determines whether the objective has been achieved by the user, and if so, prevents display of the branded 3D digital asset for a predetermined period of time. In another embodiment, the client computer system can be further configured to determine whether the 3D digital asset is drawn on a culling mask of a camera in the online environment, the 3D digital asset comprising a collidable mesh, draw a line between the camera and the 3D digital asset using a ray casting based technique, and determine that the line collides with the collidable mesh of the 3D digital asset. The client computer machine obtains the percentage of the screen of the graphical user interface when it is determined that the line collides with the collidable mesh of the 3D branded digital asset.
机译:在一个实施例中,一种计算机数据存储包括可以在在线环境中显示的多个品牌3D数字资产,其中品牌3D数字资产可以基于用户与品牌3D数字资产的交互或可视性来传输参与度数据。在客户端计算机上。客户端机器被配置为确定在客户端机器的图形用户界面的屏幕上显示的品牌3D数字资产的比例,并使用标记来获得品牌3D数字资产覆盖的图形用户界面的屏幕的百分比。在线环境的3D引擎的屏幕边界功能,以生成参与度指标数据。计算机服务器被配置为接收与品牌3D数字资产的放置有关的物镜,该物镜确定何时显示品牌3D数字资产。该目标还包括参与规则。从计算机数据存储中检索品牌的3D数字资产,并在在线环境中显示。然后,服务器确定目标是否已由用户实现,如果是,则在预定的时间段内阻止显示品牌3D数字资产。在另一个实施例中,客户端计算机系统可以进一步被配置为确定在在线环境中是否在照相机的剔除掩模上绘制了3D数字资产,该3D数字资产包括可碰撞的网格,在照相机和摄像机之间绘制线。 3D数字资产使用基于射线投射的技术,并确定线与3D数字资产的可碰撞网格碰撞。当确定线与3D品牌数字资产的可碰撞网格碰撞时,客户端计算机将获得图形用户界面屏幕的百分比。

著录项

  • 公开/公告号US2018096383A1

    专利类型

  • 公开/公告日2018-04-05

    原文格式PDF

  • 申请/专利权人 TRIVVER INC.;

    申请/专利号US201715630954

  • 发明设计人 JOEL LAMONTAGNE;SIMON KEATING;

    申请日2017-06-23

  • 分类号G06Q30/02;A63F13/61;A63F13/577;

  • 国家 US

  • 入库时间 2022-08-21 13:00:04

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