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METHOD, APPARATUS AND SYSTEM FOR RENDERING A GRAPHICAL REPRESENTATION WITHIN LIMITED MEMORY

机译:在受限内存中呈现图形表示的方法,装置和系统

摘要

A method of controlling memory usage in a graphics rendering system. The method comprises converting a plurality of layers of graphical objects to an intermediate format representation, the layers being formed by grouping the graphical objects into a plurality of layers based on a first complexity threshold; and in response to detecting a memory shortage condition in execution of the graphics rendering system, determining a second complexity threshold based on the detected memory shortage condition, the second complexity threshold being lower than the first complexity threshold. The method also comprises identifying a layer of the plurality of layers based on the second complexity threshold, the identified layer being different to a layer which triggered the memory shortage condition, and converting the identified layer of graphical objects to the intermediate format representation to release memory occupied by graphical objects of the identified layer.
机译:一种控制图形渲染系统中的存储器使用的方法。该方法包括将多个图形对象层转换为中间格式表示,这些层是通过基于第一复杂度阈值将图形对象分组为多个层而形成的;响应于在图形渲染系统的执行中检测到内存不足状况,基于检测到的内存不足状况确定第二复杂度阈值,该第二复杂度阈值低于第一复杂度阈值。该方法还包括:基于第二复杂度阈值来识别多个层中的层,所识别的层不同于触发存储器短缺状况的层;以及将所识别的图形对象层转换为中间格式表示以释放存储器。被标识层的图形对象占用。

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