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System and method for mesh distance based geometry deformation

机译:基于网格距离的几何变形的系统和方法

摘要

A method of manipulating at least a portion of a character model into a pose involving a library data having a plurality of deformations, where each deformation is associated with index values of one or more distance measurement nodes. One or more distance measurement nodes are defined for the portion of the character model, wherein each distance measurement node comprises a number of points on a surface defined by the geometry of the character model, wherein the points are separated by a distance value. A particular pose is selected for the character model portion to establish an initial model by selecting values for the pose controls. For the particular pose, a value of the distance measurement nodes is determined. At least one deformation is selected from the library data based in the value of the distance measurement nodes and applied to the initial model to generate a deformed model.
机译:一种将角色模型的至少一部分操纵为涉及具有多个变形的库数据的姿势的方法,其中每个变形与一个或多个距离测量节点的索引值关联。为角色模型的该部分定义一个或多个距离测量节点,其中每个距离测量节点包括由角色模型的几何形状定义的表面上的多个点,其中这些点由距离值分隔。通过为姿势控件选择值,为角色模型部分选择特定姿势以建立初始模型。对于特定姿势,确定距离测量节点的值。基于距离测量节点的值从库数据中选择至少一个变形,并将其应用于初始模型以生成变形模型。

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