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Data driven design and animation of animatronics

机译:数据驱动的动画电子设计和动画

摘要

There is provided a method for use by a system including a hardware processor and a memory storing a three-dimensional (3D) character data having a topology mesh describing a character. The method includes stabilizing the 3D character data by removing a translational motion and a rotational motion from the 3D character data, determining a range of motion of a plurality of points of the topology mesh describing the character, identifying a plurality of poses for generating an animation, where each of the plurality of poses includes a unique configuration of the plurality of points of the topology mesh, and creating an animatronic including a plurality of actuators configured to instantiate the plurality of poses for generating the animation.
机译:提供了一种由系统使用的方法,该系统包括硬件处理器和存储器,该存储器存储具有描述字符的拓扑网格的三维(3D)字符数据。该方法包括通过从3D字符数据中去除平移运动和旋转运动来稳定3D字符数据,确定描述该字符的拓扑网格的多个点的运动范围,识别用于生成动画的多个姿势。 ,其中多个姿势中的每个姿势包括拓扑网格的多个点的唯一配置,并创建包括多个致动器的动画电子设备,该致动器被配置为实例化多个姿势以生成动画。

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