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Efficient hardware mechanism to ensure shared resource data coherency across draw calls
Efficient hardware mechanism to ensure shared resource data coherency across draw calls
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机译:高效的硬件机制可确保绘图调用之间共享资源数据的一致性
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摘要
Systems and methods may provide for receiving a plurality of signals from a software module associated with a shared resource such as, for example, an unordered access view (UAV). The plurality of signals may include a first signal that indicates whether a draw call accesses the shared resource, a second signal that indicates whether a boundary of the draw call has been reached, and a third signal that indicates whether the draw call has a coherency requirement. Additionally, a workload corresponding to the draw call may be selectively dispatched in a shader invocation based on the plurality of signals.
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