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Method and System for Real-time Rendering Displaying Virtual Reality (VR) On Mobile Using Head-Up Display Devices

机译:使用平视显示设备在移动设备上实时渲染显示虚拟现实(VR)的方法和系统

摘要

Disclosed a method and a system for real-time rendering displaying virtual reality (VR) using head-up display devices. The method comprises: obtaining relevant parameters including a camera matrix, a projection matrix, a model matrix and a center position of lens distortion; creating a 3D model and obtaining an original coordinate data of the 3D model; obtaining first coordinate data in accordance with the relevant parameters and the original coordinate data of the 3D model; performing lens distortion on the first coordinate data based on the center position of lens distortion to obtain second coordinate data; rasterizing the second coordinate data to obtain pixel information; and drawing an image in accordance with a VR video data and the pixel information. According to the present disclosure, the lens distortion on the coordinate data is performed in the 3D model, so that video and immersive rendering can be realized in one processing, thereby improving rendering efficiency.
机译:公开了一种用于使用平视显示设备实时渲染显示虚拟现实(VR)的方法和系统。该方法包括:获得相关参数,包括相机矩阵,投影矩阵,模型矩阵和镜头畸变的中心位置;创建3D模型并获取3D模型的原始坐标数据;根据相关参数和3D模型的原始坐标数据获取第一坐标数据;根据镜头畸变的中心位置对第一坐标数据进行镜头畸变,得到第二坐标数据;光栅化第二坐标数据以获得像素信息;根据VR视频数据和像素信息绘制图像。根据本公开,在3D模型中对坐标数据进行镜头畸变,从而可以在一个处理中实现视频和沉浸式渲染,从而提高了渲染效率。

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