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Layout design using locally satisfiable proposals

机译:使用本地可满足的建议进行布局设计

摘要

A “Layout Optimizer” provides various real-time iterative constraint-satisfaction methodologies that use constraint-based frameworks to generate optimized layouts that map or embed virtual objects into environments. The term environment refers to combinations of environmental characteristics, including, but not limited to, 2D or 3D scene geometry or layout, scene colors, patterns, and/or textures, scene illumination, scene heat sources, fixed or moving people, objects or fluids, etc., any of which may evolve or change over time. A set of parameters are specified or selected for each object. Further, the environmental characteristics are determined automatically or specified by users. Relationships between objects and/or the environment derived from constraints associated with objects and the environment are then used to iteratively determine optimized self-consistent and scene-consistent object layouts. This enables the Layout Optimizer to augment environments with arbitrary content in a structured constraint-based process that adapts to changing scenes or environments.
机译:“布局优化器”提供了各种实时迭代约束满足方法,这些方法使用基于约束的框架来生成将虚拟对象映射或嵌入到环境中的优化布局。术语环境是指环境特征的组合,包括但不限于2D或3D场景几何或布局,场景颜色,图案和/或纹理,场景照明,场景热源,固定或移动的人,物体或流体等等,其中任何一项都可能随着时间的流逝而发展或变化。为每个对象指定或选择一组参数。此外,环境特性是自动确定的或由用户指定的。然后,从与对象和环境相关联的约束派生的对象和/或环境之间的关系用于迭代确定优化的自洽和场景一致的对象布局。这使布局优化器可以在结构化,基于约束的过程中使用任意内容来扩展环境,以适应不断变化的场景或环境。

著录项

  • 公开/公告号US9959675B2

    专利类型

  • 公开/公告日2018-05-01

    原文格式PDF

  • 申请/专利权人 MICROSOFT CORPORATION;

    申请/专利号US201414300224

  • 申请日2014-06-09

  • 分类号G09G5;G06T19;G06F17/50;G06T19/20;

  • 国家 US

  • 入库时间 2022-08-21 12:56:22

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