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Computer-implemented methods and systems enabling fan participation in calling plays at sporting and other events

机译:由计算机实现的方法和系统,使球迷能够参与体育赛事和其他赛事的电话比赛

摘要

Systems and methods are disclosed for determining a score for a user of a gaming platform such that the score reflects the user's success rate in calling plays in a sporting event. A computing device receives a user profile including a coach score and initiates a sequence of states in response to a start of a real-time football game play. The sequence of states include a poll creation state, a first notification state, a coach pick state, a fan voting state, a second notification state, and a play in action state. The computing device calculates a field score associated with the real-time play based on an on-field result. The computing device determines a coach score based on a fan vote and at least one of a coach pick, a winning play, and the field score, and outputs content to the registered user computing device related to the coach score.
机译:公开了用于确定游戏平台的用户的分数的系统和方法,以使得该分数反映用户在体育赛事中打出比赛的用户的成功率。计算设备接收包括教练分数的用户简档,并响应于实时足球比赛的开始而发起一系列状态。状态序列包括民意调查创建状态,第一通知状态,教练选择状态,球迷投票状态,第二通知状态以及进行中的状态。该计算设备基于场结果来计算与实时比赛相关联的场得分。该计算设备基于粉丝投票以及教练选秀权,获胜比赛和场地得分中的至少一项来确定教练得分,并且将与教练得分有关的内容输出到注册用户计算设备。

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