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Systems, methods and techniques for safely and effectively coordinating video game play and other activities among multiple remote networked friends and rivals

机译:用于安全有效地协调多个远程联网的朋友和竞争对手之间的视频游戏和其他活动的系统,方法和技术

摘要

Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “Friends” and “Rivals.” “Friends” are game players that are known personally. “Rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario. Game software may allow chatting or other direct communication with “Friends” but not with “Rivals.” Rivals may be tracked to a limited degree so that for example it is possible to play against the Rival when he or she is online. Rivals may for example be players who you wish to track or keep track of, but in a manner that is safe for both you and the “rival.” When a player goes online again, he or she can see whether his or her Rivals are online and invite them to play another game. Inviting Rivals to play may be selectable, so an online player can invite Friends, Rivals or both to play.
机译:实时交互式网络游戏具有两种不同类型的带有书签的在线游戏玩家:“朋友”和“竞争对手”。 “朋友”是众所周知的游戏玩家。 “竞争对手”是不知名的游戏玩家,但过去曾在在线游戏中与之对抗过。游戏软件可能允许与“朋友”聊天或进行其他直接通讯,但不允许与“对手”聊天。可以对竞争对手进行有限程度的跟踪,以便例如当他或她在线时可以与他竞争。例如,竞争对手可能是您希望跟踪或跟踪的玩家,但对您和“竞争对手”来说都是安全的。当玩家再次上线时,他或她可以查看他或她的竞争对手是否在线,并邀请他们玩其他游戏。邀请对手参加比赛是可选的,因此在线玩家可以邀请好友,对手或两者一起参加比赛。

著录项

  • 公开/公告号US9931571B2

    专利类型

  • 公开/公告日2018-04-03

    原文格式PDF

  • 申请/专利权人 WING CHO;

    申请/专利号US20060464895

  • 发明设计人 WING CHO;

    申请日2006-08-16

  • 分类号A63F9/24;A63F13/795;A63F13/327;A63F13/30;A63F13/335;A63F13/87;

  • 国家 US

  • 入库时间 2022-08-21 12:55:50

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