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Rendering tessellated geometry with motion and defocus blur
Rendering tessellated geometry with motion and defocus blur
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机译:使用运动和散焦模糊渲染细分的几何
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摘要
A moving or defocused geometry may be stochastically rendered by grouping a plurality of primitives of that geometry in a hierarchical data structure. Visible fragments may be located in that data structure by hierarchically traversing a ray frustum through the structure. A time-dependent ray tracing data structure may be used in some embodiments.
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