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Mission-based game-executive cyber education system and method
Mission-based game-executive cyber education system and method
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机译:基于任务的游戏执行网络教育系统及方法
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摘要
As a mission-based cyber education platform, it allows both attack-oriented participants and defense-oriented participants to test their skills in a game-based virtual environment against real or virtual opponents. The system establishes a realistic virtual environment for performing training in separation and control type settings. By using a combination of real and / or virtual machines, software resources, tools, and network components by dynamic configuration, it supports its own mission. The game engine operates in a variable manner when the participant attempts to play the scenario based on the optional options available to the engine. Scoring and leaderboards are used to identify skill gaps / strengths and to measure the performance of each trainee. A detailed performance evaluation of the player is provided at the end of the mission and is stored in the user profile / training record.
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