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HCI Fence-Mending System using Human Computer Interaction

机译:使用人机交互的HCI围栏修补系统

摘要

The present invention is to provide a system for improving an interpersonal relationship when occurring a conflict and a dispute between various relationships (mother-in-law and daughter-in-law, father and son, siblings, neighbors, generations, male and female, coworkers, etc.) by producing user storytelling-based variable VR/AR/MR content. The system of the present invention comprises: a content database for storing basic content and variable object content created by a basic content producing device and a variable object producing device, a voice generated by a voice synthesizer and VR/AR/MR content simulated to be used for a feedback and evaluation of a user and an expert stored in a scene storage; a storytelling module for loading and synchronizing the basic content, the variable object, and the voice stored in the content database using storytelling of a user; a content control module for performing an object control including environment setting in a VR/AR/MR, which does not change a story itself, or an object control for interaction including a change in a viewpoint which views an object; an interaction module for receiving information input through a UI from the storytelling module, information related to the story, and object control information from the content control module, and allowing the user to interact with the object and an environment in the content; and a scene rendering module for performing a function capable of rendering the VR/AR/MR content using information changed to be suitable for an input and a situation of the user based on the interaction performed by the interaction module.
机译:本发明旨在提供一种用于在发生各种关系之间的冲突和争执时改善人际关系的系统(婆other和daughter妇,父子,兄弟姐妹,邻居,后代,男女,同事等)来生成基于用户讲故事的可变VR / AR / MR内容。本发明的系统包括:内容数据库,用于存储由基本内容产生设备和可变对象产生设备创建的基本内容和可变对象内容,由语音合成器产生的语音和被模拟为VR / AR / MR的内容。用于场景存储中用户和专家的反馈和评估;讲故事模块,用于使用用户的讲故事来加载和同步存储在内容数据库中的基本内容,可变对象和语音;内容控制模块,用于执行包括在VR / AR / MR中的环境设置的对象控制,该环境设置不改变故事本身,或者用于交互的对象控制,包括观看对象的视点的改变。交互模块,用于接收通过叙事模块通过UI输入的信息,与故事相关的信息以及来自内容控制模块的对象控制信息,并允许用户与对象和内容中的环境进行交互;场景渲染模块,用于基于交互模块执行的交互,使用改变为适合于用户的输入和状况的信息来执行能够渲染VR / AR / MR内容的功能。

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