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360 VR 360 degrees Fisheye Rendering Method for Virtual Reality Contents Service
360 VR 360 degrees Fisheye Rendering Method for Virtual Reality Contents Service
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机译:用于虚拟现实内容服务的360 VR 360度鱼眼渲染方法
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摘要
The present invention is a project performed as a 2016 culture technology research and development support project of the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency. According to an embodiment of the present invention, a 360° virtual reality (VR) fisheye rendering method renders a left-eye image and a right-eye image with binocular disparity photographed by a binocular lens arranged on a head mounted display (HMD), and comprises: a frames-per-second (FPS) determination process of determining whether a left-eye image and a right-eye image photographed by a binocular lens exceed a preset threshold FPS; and a rendering process of rendering a left-eye image and a right-eye image exceeding the threshold FPS.
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