首页> 外国专利> GAME SYSTEM AND METHOD OF IMPLEMENTING ARTIFICIAL INTELLIGENCE OF GAME CHARACTER BY USER SETTING

GAME SYSTEM AND METHOD OF IMPLEMENTING ARTIFICIAL INTELLIGENCE OF GAME CHARACTER BY USER SETTING

机译:通过用户设置实现游戏角色的人工智能的游戏系统和方法

摘要

A game system and method for realizing artificial intelligence of a game character by user setting are disclosed. A finite state machine input module for receiving a set value by a user with respect to an operating state by artificial intelligence of a game character; A finite state machine editor module (FSM) for changing and setting an operation state of the game character according to the input set value; A finite state machine execution module is configured to execute the artificial intelligence operating state changed by the FSM editing module before or during the game, to the game character and execute the FSM execution module. According to the game system and method for realizing the artificial intelligence of the game character based on the user setting described above, even if the user enjoys the game, the setting of the artificial intelligent action of the game character is changed in real time, So that the non-specialist can change the real-time game environment and enjoy the game in various ways.
机译:公开了一种用于通过用户设置实现游戏角色的人工智能的游戏系统和方法。有限状态机输入模块,用于通过用户通过游戏角色的人工智能接收用户关于操作状态的设定值;有限状态机编辑器模块(FSM),用于根据输入的设定值来改变和设置游戏角色的操作状态;有限状态机执行模块被配置为在游戏之前或期间将由FSM编辑模块改变的人工智能操作状态执行到游戏角色并执行FSM执行模块。根据用于基于上述用户设置实现游戏角色的人工智能的游戏系统和方法,即使用户喜欢游戏,游戏角色的人工智能动作的设置也实时改变,因此非专家可以改变实时游戏环境并以各种方式享受游戏的乐趣。

著录项

  • 公开/公告号KR101846254B1

    专利类型

  • 公开/公告日2018-04-06

    原文格式PDF

  • 申请/专利权人 주식회사 엔브로스;

    申请/专利号KR20160113632

  • 发明设计人 라동훈;장영국;

    申请日2016-09-05

  • 分类号A63F13/45;A63F13/55;A63F13/80;

  • 国家 KR

  • 入库时间 2022-08-21 12:38:04

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