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360 Video content production methods using 360 degree virtual camera

机译:使用360度虚拟相机的360视频内容制作方法

摘要

The present invention relates to a video content production method using a 360-degree virtual camera, in which modeling and texture are arranged by importing from a game engine of a PC, and after the virtual camera rotating 360 degrees is created by the game engine, camera animation is applied to move the virtual camera along a path. The video content production method using a 360-degree virtual camera of the present invention has outstanding effects of correcting video content in real time and reducing production time by using a game engine, creating a virtual camera rotating 360 degrees by the game engine, applying camera animation to move the virtual camera along a path, immediately correcting the video content by using the virtual camera, and easily correcting the video content since the video content can be confirmed in real time without rendering by the game engine.
机译:本发明涉及一种使用360度虚拟相机的视频内容制作方法,其中通过从PC的游戏引擎导入来布置建模和纹理,并且在由游戏引擎创建旋转360度的虚拟相机之后,相机动画被应用来沿着路径移动虚拟相机。本发明的使用360度虚拟摄像机的视频内容制作方法具有通过使用游戏引擎实时校正视频内容并减少制作时间,通过游戏引擎创建可旋转360度的虚拟摄像机,应用摄像机的突出效果。动画以使虚拟摄像机沿路径移动,通过使用虚拟摄像机立即校正视频内容,并轻松校正视频内容,因为可以实时确认视频内容,而无需游戏引擎进行渲染。

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