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AUDIO OBJECT CLUSTERING BASED ON RENDERER-AWARE PERCEPTUAL DIFFERENCE

机译:基于RENDERER-AWARE感知差异的音频对象聚类

摘要

Example embodiments disclosed herein relate to audio object clustering based on renderer-aware perceptual difference. A method of processing audio objects is provided. The method includes obtaining renderer-related information indicating a configuration of a renderer. The method also includes determining, based on the obtained renderer-related information, a rendering difference between a first audio object and a second audio object among the audio objects with respect to the renderer. The method further includes clustering the audio objects at least in part based on the rendering difference. Corresponding system, device, and computer program product are also disclosed.
机译:本文公开的示例实施例涉及基于感知渲染器的感知差异的音频对象聚类。提供了一种处理音频对象的方法。该方法包括获得指示渲染器的配置的渲染器相关信息。该方法还包括基于获得的渲染器相关信息,确定相对于渲染器的音频对象当中的第一音频对象和第二音频对象之间的渲染差异。该方法还包括至少部分地基于渲染差异来对音频对象进行聚类。还公开了相应的系统,设备和计算机程序产品。

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