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Animation generation method, terminal and storage medium using action data, rigs, and fused bone data
Animation generation method, terminal and storage medium using action data, rigs, and fused bone data
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机译:使用动作数据,装备和融合骨骼数据的动画生成方法,终端和存储介质
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摘要
An animation generation method is performed by at least one processor, and includes obtaining an animation generation instruction, obtaining first bone data for a virtual target and first rig data for the virtual target, based on the animation generation instruction, obtaining an action identifier, and obtaining action data, second bone data for an additional element, and second rig data for the additional element, based on the action identifier. The method further includes fusing the first bone data and the second bone data to obtain fused bone data, controlling the fused bone data to change with time, based on the action data, and rendering an animation, based on the fused bone data controlled to change with time, the first rig data, and the second rig data.
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