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Animation generation method, terminal and storage medium using action data, rigs, and fused bone data

机译:使用动作数据,装备和融合骨骼数据的动画生成方法,终端和存储介质

摘要

An animation generation method is performed by at least one processor, and includes obtaining an animation generation instruction, obtaining first bone data for a virtual target and first rig data for the virtual target, based on the animation generation instruction, obtaining an action identifier, and obtaining action data, second bone data for an additional element, and second rig data for the additional element, based on the action identifier. The method further includes fusing the first bone data and the second bone data to obtain fused bone data, controlling the fused bone data to change with time, based on the action data, and rendering an animation, based on the fused bone data controlled to change with time, the first rig data, and the second rig data.
机译:动画产生方法由至少一个处理器执行,并且包括获得动画产生指令,基于动画产生指令获得用于虚拟目标的第一骨骼数据和用于虚拟目标的第一装备数据,获得动作标识符以及基于动作标识符,获取动作数据,附加元素的第二骨骼数据和附加元素的第二装备数据。该方法还包括:融合第一骨骼数据和第二骨骼数据以获得融合骨骼数据;基于动作数据,控制融合骨骼数据随时间变化;以及基于被控制来改变的融合骨骼数据来渲染动画。随着时间的推移,第一钻机数据和第二钻机数据。

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