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Systems and methods for determining game level attributes based on player skill level prior to game play in the level

机译:用于在等级游戏之前基于玩家技能等级确定游戏等级属性的系统和方法

摘要

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.
机译:本文描述了用于系统调谐器的系统,存储指令的机器可读存储介质以及计算机实现的方法,该系统调谐器用于定制玩家的体验。系统调谐器计算玩家的玩家技能等级。在用户在第二游戏等级中进行游戏之前,系统调谐器基于玩家技能等级来修改第二游戏等级的至少一个属性。系统调节器检测第二级游戏中玩家的游戏玩法。系统调谐器识别玩家的当前进度与参考进度之间的差异。系统调节器根据当前进度和参考进度之间的差异程度触发第二游戏的修改属性。

著录项

  • 公开/公告号US10363487B2

    专利类型

  • 公开/公告日2019-07-30

    原文格式PDF

  • 申请/专利权人 ZYNGA INC.;

    申请/专利号US201715593807

  • 申请日2017-05-12

  • 分类号A63F13/30;A63F13/67;A63F13/35;A63F13/79;A63F13/798;A63F13/537;A63F13/32;A63F13/327;A63F13/33;A63F13/332;A63F13/335;A63F13/87;A63F13/92;

  • 国家 US

  • 入库时间 2022-08-21 12:15:23

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