首页> 外国专利> Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters

Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters

机译:有效地重新渲染对象以改变视口以及在变化的渲染和栅格化参数下的方法

摘要

Graphics processing renders a scene with a plurality of different rendering parameters for different locations on a screen area. A rendering parameter context is set up for each of a plurality of zones and each zone is assigned a zone index. An object covering at least two zones of the screen area is set up in memory. These zones are assigned to corresponding zone indices as part of setting up the object. A draw is issued for the object. Alternatively, graphics depicting one or more objects mapped to a screen area are processed. The screen area includes a plurality of zones, each having a different set of rendering parameters. Primitives belonging to one of the objects that covers at least two of the zones are received. Each primitive is assembled to screen space by iterating each primitive over each zone it covers using the rendering parameters of the respective zone with each iteration.
机译:图形处理使用屏幕区域上不同位置的多个不同渲染参数渲染场景。为多个区域中的每个区域设置一个渲染参数上下文,并为每个区域分配一个区域索引。在存储器中设置覆盖屏幕区域的至少两个区域的对象。这些区域被分配给相应的区域索引,作为设置对象的一部分。为该对象发出抽奖。替代地,处理描绘映射到屏幕区域的一个或多个对象的图形。屏幕区域包括多个区域,每个区域具有一组不同的渲染参数。接收属于覆盖至少两个区域的对象之一的基元。通过在每次迭代中使用相应区域的渲染参数在每个图元覆盖的每个区域上迭代每个图元,将每个图元组装到屏幕空间。

著录项

  • 公开/公告号US10438312B2

    专利类型

  • 公开/公告日2019-10-08

    原文格式PDF

  • 申请/专利权人 SONY INTERACTIVE ENTERTAINMENT LLC;

    申请/专利号US201514678445

  • 发明设计人 MARK EVAN CERNY;JASON SCANLIN;

    申请日2015-04-03

  • 分类号G06F3/01;G06T1/60;G06T11/20;G06T11/40;G06T15/10;G09G5/14;G06T1/20;

  • 国家 US

  • 入库时间 2022-08-21 12:14:48

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