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Real-time gameplay analysis and adjustment based on information from wearable biometric sensors

机译:基于可穿戴生物识别传感器的信息进行实时游戏分析和调整

摘要

Using real-time biometrics of a player during play of a game through a gaming computer to maintain player biometrics within acceptable ranges. When real-time biometric sensor data for a player has fallen out of range of the player biometric thresholds and preferences specific to the player, a query is sent to a central biometric data store to retrieve at least one corrective action which was most effective for other players who exceeded player biometric thresholds and preferences in a same stage of the game being played. At least one corrective action from the query is received and evaluated to determine what corrective action should be taken. A notification is sent to and corrective action applied to the game, such that the corrective action alters the game for the player to return the real-time biometric sensor data of the player to within the range of the player biometric thresholds and preferences.
机译:通过游戏计算机在玩游戏期间使用玩家的实时生物特征以将玩家生物特征维持在可接受的范围内。当玩家的实时生物识别传感器数据超出了玩家特定的玩家生物识别阈值和首选项的范围时,会将查询发送到中央生物识别数据存储区,以检索至少一种对其他玩家最有效的纠正措施在同一游戏阶段超过了玩家生物特征识别阈值和偏好的玩家。接收并评估来自查询的至少一项纠正措施,以确定应采取的纠正措施。通知被发送到游戏并且采取纠正措施,使得纠正措施改变游戏,以使玩家将玩家的实时生物特征传感器数据返回到玩家生物特征阈值和偏好的范围内。

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