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System and method of modeling the behavior of game elements during a remote game

机译:在远程游戏期间对游戏元素的行为进行建模的系统和方法

摘要

Disclosed are systems and methods for modeling behavior of game elements during a remote game between at least two users. The system includes a positioning module configured to determine parameters for at least two game elements representing physical objects, and game manipulators that detect a physical action performed by a user in order to exert a force action on at least one game element and calculate one or more physical parameters characterizing the physical action. The system further includes a module for performing force actions that determines the game element to be subject to the detected physical action and perform a force action on the determined game element. The system further includes a control module that determines behavior parameters for the game elements characterizing a change in state of the game elements, and a visualization module that generates a behavior model of the game elements.
机译:公开了用于在至少两个用户之间的远程游戏期间对游戏元素的行为进行建模的系统和方法。该系统包括定位模块,该定位模块被配置为确定用于表示物理对象的至少两个游戏元素的参数,以及游戏操纵器,其检测由用户执行的物理动作以便对至少一个游戏元素施加力动作并计算一个或多个表征身体行为的物理参数。该系统还包括用于执行力动作的模块,该模块确定将要经受检测到的身体动作的游戏元素并在确定的游戏元素上执行力动作。该系统还包括:控制模块,其确定用于表征游戏元素的状态变化的游戏元素的行为参数;以及可视化模块,其生成游戏元素的行为模型。

著录项

  • 公开/公告号US10238972B2

    专利类型

  • 公开/公告日2019-03-26

    原文格式PDF

  • 申请/专利权人 AO KASPERSKY LAB;

    申请/专利号US201715669259

  • 发明设计人 EUGENE V. KASPERSKY;ALEXEY M. CHIKOV;

    申请日2017-08-04

  • 分类号A63F13/57;A63F13/52;A63F13/53;A63F13/213;A63F13/211;A63F13/812;A63F13/245;A63F13/56;

  • 国家 US

  • 入库时间 2022-08-21 12:12:51

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