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Scaling render targets to a higher rendering resolution to display higher quality video frames

机译:将渲染目标缩放到更高的渲染分辨率以显示更高质量的视频帧

摘要

Examples described herein improve the quality of the video frames that are rendered and displayed. A system is configured to generate render targets based on instructions received from a source of video content. The system is configured to create and/or access a selection parameter and use the selection parameter to identify one or more of the render targets to be scaled. Once identified, the system scales a native size (e.g., a native resolution) of an identified render target to a larger size (e.g., based on a predetermined scaling factor), thereby generating a higher density render target. The higher density render target, or a corresponding higher density render target texture (RTT), can be used in a rendering pipeline to produce a video frame in a higher output resolution (e.g., 4k resolution) compared to the output resolution specified in the instructions (e.g., 720p resolution).
机译:本文描述的示例改善了渲染和显示的视频帧的质量。系统被配置为基于从视频内容源接收到的指令来生成渲染目标。该系统被配置为创建和/或访问选择参数,并使用该选择参数来标识一个或多个要缩放的渲染目标。一旦被识别,系统就将所识别的渲染目标的原始尺寸(例如,原始分辨率)缩放到更大的尺寸(例如,基于预定缩放因子),从而生成更高密度的渲染目标。与指令中指定的输出分辨率相比,可以在渲染管道中使用更高密度的渲染目标或相应的更高密度的渲染目标纹理(RTT)以产生具有更高输出分辨率(例如4k分辨率)的视频帧。 (例如720p分辨率)。

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