The present invention refers to a virtual reality training method oriented for the prevention of harassment in schools. It seeks to lower the incidence of bullying in academic environments by recreating spaces such as classrooms and playgrounds, where users are presented with real school bullying situations experienced by children. The situations have scope for bullies, victims and bystanders of bullying situations. The training method is designed for middle school and junior high school students in the age rate between 11 to 15 years. The virtual reality training consists of 1 tutorial and 12 levels. It requires hardware (1) that consists in a specialized computer system (2), a virtual reality display (3) or other form of visual stimulation such as screens and sound system that allow the user to have a virtual reality experience, and video game controls (4). Physiological monitoring sensors (5) may be used if available. Each participant is assigned an ID number and a password, to keep track of their progress. The software has a cloud database used to store student files (7). This makes it possible to keep track of the students' progress, review students' answers in each level and identify who is susceptible to bullying, and generate business intelligence and relevant statistics for schools and parents. After implementation of the program, the user has developed behavioral skills to prevent and combat bullying and school harassment. This results in a favorable impact on bullying statistics, as there is a visible reduction in the number of cases.
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