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Methods and systems for creating and providing a real-time volumetric representation of a real-world event

机译:用于创建和提供真实事件的实时体积表示的方法和系统

摘要

An exemplary virtual reality media provider system (“system”) includes a configuration of synchronous video and depth capture devices disposed at fixed positions at a real-world event. In real time, the video and depth capture devices capture two-dimensional video data and depth data for surfaces of objects at the real-world event. The system generates a real-time volumetric data stream representative of a dynamic volumetric model of the surfaces of the objects at the real-world event in real time based on the captured two-dimensional video data and captured depth data. The dynamic volumetric model of the surfaces of the objects at the real-world event is configured to be used to generate virtual reality media content representative of the real-world event as experienced from a dynamically selectable viewpoint corresponding to an arbitrary location at the real-world event and selected by a user experiencing the real-world event using a media player device.
机译:示例性虚拟现实媒体提供者系统(“系统”)包括在实际事件中设置在固定位置的同步视频和深度捕获设备的配置。实时事件中,视频和深度捕获设备捕获对象表面的二维视频数据和深度数据。该系统基于捕获的二维视频数据和捕获的深度数据实时生成实时体积数据流,该实时体积数据流表示在真实世界事件中对象表面的动态体积模型。真实世界事件中对象表面的动态体积模型被配置为用于生成代表真实世界事件的虚拟现实媒体内容,如从对应于真实世界中任意位置的动态可选视点所经历的那样世界事件,并由使用媒体播放器设备体验真实事件的用户选择。

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