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METHOD AND SYSTEM FOR REAL-TIME VIRTUAL 3D RECONSTRUCTION OF A LIVE SCENE, AND COMPUTER-READABLE MEDIA

机译:实时场景实时虚拟3D重建的方法和系统以及计算机可读媒体

摘要

A method, system and computer-program product for real-time virtual 3D reconstruction of a live scene in an animation system. The method comprises receiving 3D positional tracking data for a detected live scene by the processor, determining an event by analyzing the 3D positional tracking data by the processor, comprising steps of determining event characteristics from the 3D positional tracking data, receiving pre-defined event characteristics, determining an event probability by comparing the event characteristics to the pre-defined event characteristics, and selecting an event assigned to the event probability, determining a 3D animation data set from a plurality of 3D animation data sets assigned to the selected event and stored in the data base by the processor, and providing the 3D animation data set to the output device,
机译:一种用于动画系统中的实时场景的实时虚拟3D重建的方法,系统和计算机程序产品。该方法包括:由处理器接收针对检测到的现场场景的3D位置跟踪数据;通过由处理器分析3D位置跟踪数据来确定事件;包括从3D位置跟踪数据确定事件特征的步骤;接收预定义的事件特征。 ,通过将事件特征与预定义的事件特征进行比较来确定事件概率,并选择分配给该事件概率的事件,从分配给所选事件并存储在其中的多个3D动画数据集中确定3D动画数据集处理器处理数据库,并将3D动画数据集提供给输出设备,

著录项

  • 公开/公告号US2019122407A1

    专利类型

  • 公开/公告日2019-04-25

    原文格式PDF

  • 申请/专利权人 VIRTUALLY LIVE (SWITZERLAND) GMBH;

    申请/专利号US201816160985

  • 发明设计人 KARL-HEINZ HUGEL;FLORIAN STRUCK;

    申请日2018-10-15

  • 分类号G06T13/20;G09G5/22;A63F13/25;

  • 国家 US

  • 入库时间 2022-08-21 12:07:20

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