首页> 外国专利> TWO-PASS CACHE TILE PROCESSING FOR VISIBILITY TESTING IN A TILE-BASED ARCHITECTURE

TWO-PASS CACHE TILE PROCESSING FOR VISIBILITY TESTING IN A TILE-BASED ARCHITECTURE

机译:用于基于瓷砖的体系结构中的可见性测试的两步缓存瓷砖处理

摘要

One embodiment of the present invention sets forth a graphics processing system. The graphics processing system includes a screen-space pipeline and a tiling unit. The screen-space pipeline is configured to perform visibility testing and fragment shading. The tiling unit is configured to determine that a first set of primitives overlaps a first cache tile. The tiling unit is also configured to first transmit the first set of primitives to the screen-space pipeline with a command configured to cause the screen-space pipeline to process the first set of primitives in a z-only mode, and then transmit the first set of primitives to the screen-space pipeline with a command configured to cause the screen-space pipeline to process the first set of primitives in a normal mode. In the z-only mode, at least some fragment shading operations are disabled in the screen-space pipeline. In the normal mode, fragment shading operations are enabled.
机译:本发明的一个实施例提出了一种图形处理系统。图形处理系统包括屏幕空间管线和拼接单元。屏幕空间管道配置为执行可见性测试和片段着色。切片单元被配置为确定第一组图元与第一高速缓存块重叠。切片单元还被配置为首先使用被配置为使屏幕空间管线以仅z模式处理第一组基元的命令将第一组基元发送到屏幕空间管线。使用配置为使屏幕空间管线以正常模式处理第一组基元的命令,向屏幕空间管线提供一组基元。在仅z模式下,屏幕空间管道中至少禁用了某些片段着色操作。在正常模式下,将启用片段着色操作。

著录项

  • 公开/公告号US2019243652A9

    专利类型

  • 公开/公告日2019-08-08

    原文格式PDF

  • 申请/专利权人 NVIDIA CORPORATION;

    申请/专利号US201815960332

  • 发明设计人 ZIYAD S. HAKURA;JEROME F. DULUK JR.;

    申请日2018-04-23

  • 分类号G06F9/38;G06T15;G06T1/20;G06F9/44;G06F12/0875;G06T15/80;G06T1/60;G06F12/0808;G06T15/50;G09G5;G09G5/395;G06T15/40;G06T17/20;

  • 国家 US

  • 入库时间 2022-08-21 12:06:16

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