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Networked Object Trading Activity and System Usable for Facilitating Object Acquisition
Networked Object Trading Activity and System Usable for Facilitating Object Acquisition
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机译:网络化的对象交易活动和可用于促进对象获取的系统
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摘要
A system configured as an online marketplace with a high-speed, game-like method for determining which users obtain which products or services in the marketplace is disclosed. One implementation provides a mobile application where users swipe through a presentation of items (products, services, or money) that they can obtain. Users earn credits by giving items or money to other users. Then, they redeem these credits by getting items or money from other users. Thus, a given user alternates between being a “giver” and a “getter,” making pairs of asynchronous trades with two other users. In the selection process to choose an item to receive, users can choose any single item, but may only swipe unidirectionally, meaning that they cannot return and see or choose an item previously rejected. Aspects include a game engine and a set of rules and constraints to create a novel experience for transactional based experiences such as shopping and reservations.
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