首页> 外国专利> Networked Object Trading Activity and System Usable for Facilitating Object Acquisition

Networked Object Trading Activity and System Usable for Facilitating Object Acquisition

机译:网络化的对象交易活动和可用于促进对象获取的系统

摘要

A system configured as an online marketplace with a high-speed, game-like method for determining which users obtain which products or services in the marketplace is disclosed. One implementation provides a mobile application where users swipe through a presentation of items (products, services, or money) that they can obtain. Users earn credits by giving items or money to other users. Then, they redeem these credits by getting items or money from other users. Thus, a given user alternates between being a “giver” and a “getter,” making pairs of asynchronous trades with two other users. In the selection process to choose an item to receive, users can choose any single item, but may only swipe unidirectionally, meaning that they cannot return and see or choose an item previously rejected. Aspects include a game engine and a set of rules and constraints to create a novel experience for transactional based experiences such as shopping and reservations.
机译:公开了一种被配置为在线市场的系统,该系统具有用于确定哪些用户在市场中获得哪些产品或服务的高速,类似于游戏的方法。一种实现方式提供了一种移动应用程序,用户可以在其中浏览他们可以获取的项目(产品,服务或金钱)的显示。用户通过向其他用户提供商品或金钱来获得积分。然后,他们通过从其他用户那里获得商品或金钱来赎回这些积分。因此,给定的用户在成为“给予者”和“获取者”之间交替,从而与另外两个用户进行异步交易对。在选择要接收的项目的选择过程中,用户可以选择任何单个项目,但只能单向滑动,这意味着他们无法返回并看到或选择以前被拒绝的项目。方面包括游戏引擎以及一组规则和约束,以为基于交易的体验(例如购物和预订)创建新颖的体验。

著录项

  • 公开/公告号US2019073705A1

    专利类型

  • 公开/公告日2019-03-07

    原文格式PDF

  • 申请/专利权人 CABOODLE TECHNOLOGIES INC.;

    申请/专利号US201816121125

  • 发明设计人 AMBER BROWN;

    申请日2018-09-04

  • 分类号G06Q30/06;G06F9/54;G06F9/451;G06F3/0481;

  • 国家 US

  • 入库时间 2022-08-21 12:04:27

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