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Methods and Systems for Rendering Frames of a Virtual Scene from Different Vantage Points Based on a Virtual Entity Description Frame of the Virtual Scene

机译:基于虚拟场景的虚拟实体描述帧从不同优势点渲染虚拟场景的帧的方法和系统

摘要

An exemplary virtual scene capture system (“system”) maintains data representative of a plurality of virtual entities included within a virtual 3D space of a virtual scene. The plurality of virtual entities includes a virtual object and a plurality of virtual vantage points into the virtual 3D space. Based on the maintained data, the system generates a virtual entity description frame representative of a state of at least one of the virtual entities at a particular point in a temporal sequence. The system then provides the virtual entity description frame to a plurality of server-side 3D rendering engines corresponding to different vantage points in the plurality of virtual vantage points and configured to render, based on the virtual entity description frame, surface data frames representative of color and depth data of surfaces of the virtual object visible from the different virtual vantage points at the particular point in the temporal sequence.
机译:示例性虚拟场景捕获系统(“系统”)维护表示包括在虚拟场景的虚拟3D空间内的多个虚拟实体的数据。多个虚拟实体包括虚拟对象和进入虚拟3D空间的多个虚拟有利位置。基于所维护的数据,系统生成虚拟实体描述帧,该虚拟实体描述帧表示在时间序列中的特定点处的至少一个虚拟实体的状态。然后,系统向与多个虚拟有利位置中的不同有利位置相对应的多个服务器侧3D渲染引擎提供虚拟实体描述框架,并被配置为基于虚拟实体描述框架来呈现代表颜色的表面数据框架。从时间序列中特定点处的不同虚拟有利位置可见的虚拟对象表面的深度数据和深度数据。

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